![]() ![]() That being said, this mode is more for the hardcore-leaning audiences, but there’s no shame in enjoying either. This makes it difficult for crewmates to gauge how many imposters are remaining and if they should vote someone off. If you’re playing with a bunch of big brains, it’s time to turn confirm ejects off. These next few Among Us Imposter Tips are for riskier gameplay. You can even hide in one just in case there are crewmates in the room you want to vent to. You could commit a kill in one room and “vent” to another room and fake tasks. Additionally, they have a rather long “venting” animation, meaning it’s easy to get caught in the act.īut don’t be discouraged! Vents are very much the high-risk, high-reward play. Vents are limited to a certain network of vents, meaning you won’t be able to “vent” too far off from your initial location (Mira is the exception). Vents have their limitations, however, and though are extremely helpful, don’t upset the game’s balance. This is most vital when you’re in a map that has “vitals”, or if you commit a kill that’s visible in the security room. It might be tempting to kill a lone crewmate on a far side of a map, but you need to make sure that you won’t be singled out as the killer. Having earned their trust, they’re inclined to vote off the other person. Imagine a situation where it’s down to three Jellybeans, and your “Third Imposter” has the deciding vote. That being said, having someone willingly vouch for your innocence is an invaluable asset for you especially in the late game. It’s risky, especially if the crewmates are quick to finish their tasks, but if your partner Imposter manages to secure two kills before being called to a meeting, the crewmates might think of it as a double kill, and your “Third Imposter” should vouch for your innocence. You can do so by sticking by one and not killing them even in the most opportune moments. You need to gain the trust of a crewmate. The “Third Imposter” concept is basically having a crewmate vouch for your innocence, having said person unknowingly assisting you and becoming the “Third Imposter”.Ī “Third Imposter” needs to be earned, and it can be a dreary and tiring game that’ll hopefully pay off in the long run. Two imposters against eight crewmates is a very fine balance, allowing for minimal mistakes at the same time possible to deduce the identity of the imposters with enough time. In which, this is another one of the VITAL Among Us Imposter tips. This saves the time of typing out lengthy responses, and makes it easier to distinguish any hesitations and “sus” out Imposters. Understand the “Third Imposter” ConceptĪmong Us is best played with a full party of ten in a Discord voice channel. Use this time to KILL.ĭo you recognize the said crewmate is he observant or super passive? Is he or she the type to remember who they pass by? If the answer to all these questions justify pulling off a risky kill and skedaddling out of there,ĭo it. The Maze task on Polus can take up a quite a bit of time to complete. Do you recognize the task he’s doing? Is it wires that eats up the entire screen? Better yet, is it a the agonizingly long upload/download or god forbid, the infuriating Maze in Polus? The point is, take note on how long a particular task plays, and how much of the screen it covers. Say coincidentally three of you wind up in the same room or corridor. It can be difficult to kill with a witness around. ![]() It wasn’t a double-kill from the same person, it was two Imposters killing together at the same time. So, keep this in mind when you see two dead bodies close together. ![]() Longer cooldowns, on the other hand, will require you to plan your kills carefully and require a different, safer playstyle altogether. Shorter kill cooldowns let you utilize riskier and faster-pace kills, and makes it easier for you to pick off stragglers from reporting your victims. Therefore, knowing how long your kill cooldown is is important in planning your picks. ![]()
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