![]() ![]() I wondered if there are 'standard' raspberry pi options that should always be applied? I was going to try and compile this (probably not the easiest task for a total amateur like me I know! ), mainly just as a proof of concept but also out of sheer curiosity to see how well it ran. So back on the subject of compiling - am I right in thinking that once you have certain dependancies installed and available that you could 'force' them onto a set of source code data and build, or does the source code specifically have to support what you're trying to force onto it? So for arguments sake - MAME 0.139 source code. I haven't got round to trying that version of Blood yet no - I had read poor reports of it? I have however tried a Duke Nukem mod of Blood and whilst it looks to be very faithful of the original game, it runs very poorly on the Pi for some reason. Regard your desire for Blood, have you tried the Blood Total Conversion for Doom 2 built for the ZDoom engine? now if only Blood was able to be ported.ĭudleydes wrote:I followed the instructions below at the ZDoom wiki which told me which dependencies I required on the Pi and how to compile on Linux (though it did take some time for me to get my head around them). Much appreciated! I will post results of mod tests (if I get it compiled successfully). I loved all these games from back in the day and being able to play them on my Pi on the big screen is just great! People may wonder why I would seemingly get excited over Doom ports but it really opens up a new world of mods and TC's as well as Hexen and Heretic in the pi. I will have a try of this myself when I'm in from work, along with chocolate doom. Can't remember off the top of my head what it was but it's in the read me file on github. I had sound working ok when I built it but I had to fiddle with the sound menu. I am very glad to hear you have it running smooth on Pi1, that gives me a lot of hope for Pi2! Thanks for the in-depth instructions, it is most appreciated. I shall continue investigating how to enable audio. MakeCompiling the binary took about 4 hours on the RPi 1. ![]() the repository does say that his version is outdated and to use the 'Master' version instead, but I can't see any Raspberry Pi specific callouts on that site? Link below: I'd really like to get this working as I want to try a few different mods on there (namely Blood and Brutal Doom, if they work), so if anyone could help out I'd be most appreciated! There aren't any instructions that I can find on how to compile the binary so I have just done a straightforward cmake and make - perhaps I should have been setting some flags on there? I'm still quite the noob when it comes to Linux. I was wondering if anyone else had built ZDoom on the Pi 2 and had a better experience? From what I have read it should work great but it just isn't. Reading the 'Readme' file provided, it mentions that sound may cause it to slow down, but this slowdown just happens all the time (and I have tried the changes recommended to improve performance but it doesn't help). I installed all the packages that were required to build and it seemed to build ok with no unexpected errors, but it just doesn't run very fast at all. However it runs very poor, unplayable really. I have built ZDoom from the following Github repository: ![]()
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